AI Insights · Timothy · July 2024
Top 5 High Fantasy Games in South Africa: Q2 2024 Performance Overview
Discover the performance of the top 5 high fantasy games in South Africa for Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the high fantasy gaming scene in South Africa showcased intriguing trends across the top 5 games on a unified platform. Data from Sensor Tower highlights the performance metrics of these popular titles, providing a comprehensive look at their downloads, revenues, and active users.
Lords Mobile: Last Rise of Qin from IGG.COM experienced fluctuating weekly revenue, peaking at roughly $5.5K in the final week of April. Weekly downloads started strong at 12.2K in early April, dipped mid-quarter, and surged again to 12.2K by late June. Active users saw a slight decline at the beginning of the quarter but recovered to reach 32K by the end of June.
Squad Busters by Supercell saw a notable increase in weekly revenue, hitting $8.1K in early June. The game’s downloads spiked significantly to 96.3K in the last week of May following its release. Active users mirrored this trend, starting at 264 and skyrocketing to 86.7K in the same period before tapering off to 8K by late June.
Evony from TOP GAMES INC. maintained steady weekly revenue, peaking at $20.8K in late April. Downloads were highest at 9.7K mid-April and remained relatively stable. Active user numbers saw a significant increase, reaching a peak of 26.3K mid-June before settling at 21.2K by the end of the quarter.
Solo Leveling: Arise by Netmarble Corporation generated its highest weekly revenue of $11.5K in mid-May. Downloads saw an initial high of 23.4K in the first week of May before gradually decreasing to just over 1K by the end of June. The game maintained an upward trend in active users, peaking at 46.4K in mid-June.
Shadow Fight 4: Arena from Nekki Limited had relatively modest weekly revenue, with the highest being $338 in the final week of June. Downloads were inconsistent, peaking at 7.6K mid-April and then stabilizing around 3K towards the end of the quarter. Active users fluctuated but remained around 18K to 22K throughout the quarter.
For more detailed insights and further data, visit Sensor Tower.